Three EES Educational Gaming products finalists in worldwide competition
By Gerald Sonnenberg
EES Marketing and Communication
ORLANDO, Fla. – Three of the Employee Education System’s Educational Gaming applications are finalists in the 2017 Serious Games Showcase and Challenge to be held Nov. 27-Dec. 1 at this year’s Interservice/Industry Training, Simulation and Education Conference or I/ITSEC in Orlando. I/ITSEC is described as the largest simulation-focused conference in the world. The three educational games competing in the finals are Charge Nurse; Medical Surgical Nurse; and Goals of Care Conversation.
Educational Gaming develops serious educational games using commercial, game-based mechanics, structured play, rules, aesthetics, challenges and game thinking to immerse learners, motivate action, solve problems and promote learning with formative and summative feedback.
The educational game Charge Nurse covers a "day in the life" of a charge nurse. It is designed to provide professional medical and health care providers needed iterative leadership, management, administrative, educational and clinical skills training, intended to improve the novice and expert charge nurses' efficiency and effectiveness.
The Medical Surgical educational game provides a quick and efficient training methodology to educate staff personnel on medical surgical nurse duties in very specific situations. The game design development process provides an opportunity to construct a learning environment for practical experience in a range of medical surgical nurse scenarios.
The Goals of Care Conversation educational game is designed to provide participants with meaningful opportunities to acquire and practice communication skills needed to conduct high-quality goals of care conversations with patients who have a serious illness. The learner practices these skills in an immersive and realistic environment, with immediate feedback from a virtual mentor to help reinforce important skills.
The Serious Games Showcase and Challenge is the premiere venue for recognition of excellence in the field of serious games development on an international scale. To compete, a game must be original; have clearly defined, measurable learning objectives; provide players with a clearly identified challenge or problem; make use of game play dynamics and/or gaming technology; and provide players with positive/negative feedback with respect to progress toward the game’s learning objectives. Games are evaluated by an international panel of experts in the field. Finalists are showcased at I/ITSEC, and winners will be announced in several categories at the end of the conference.